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Using game-based technology to enhance real-world interpretation of experimental results


Outcome:
Research on how the brain combination of visual, auditory and movement information are typically conducted in a tightly controlled albeit rather impoverished environment. Virtual reality (VR) presents a unique opportunity to maintain stimulus control in a way that places the observer in a truly immersive environment.

Impact/benefits:
By using the more immersive setting that scientists can control in VR, researchers are able to test whether models developed in impoverished environments apply in more naturalistic settings.

Explanation:
Our team developed a game for a VR Brain Game Jam that incorporated visual and auditory noise gradients in an immersive search task-- where a mother whale is searching for a baby in an ocean of many visual and auditory distractions. The visual and auditory noise gradients can be specified according to research needs and the baby whale can be '"hidden" on each trial in any position in 360 degree space.

Leanne Chukoskie

Click here for a link to the VR game slides for Marco.

*Participants: TDLC researcher, Leanne Chukoskie, in conjunction with a graduate student, Patrick Beukema (CMU) and a game development company, Game Theory Company, Burlington, VT. 2017.